Gameboy.Live is a Gameboy emulator written in go for learning purposes. You can simply play Gameboy games on your desktop:

Or, "Cloud Game" in your terminal with a single command:

telnet 1989



You can directly download the executable file from the Release page, or build it from the source. Go Version 1.11 or higher is required. Run go version to check what the version currently installed is. On Debian based systems, the packages libasound2-dev and libgl1-mesa-dev must be installed.

git clone
go build -o gbdotlive main.go


Usage of gbdotlive:
  -c config
        Set the game option list config file path
  -d    Use Debugger in GUI mode
  -f FPS
        Set the FPS in GUI mode (default 60)
  -g    Play specific game in GUI mode (default true)
  -h    This help
  -m    Turn on sound in GUI mode (default true)
  -p port
        Set the port for the cloud-gaming server (default 1989)
  -r ROM
        Set ROM file path to be played in GUI mode
  -s    Start a cloud-gaming server

GUI mode

Play a specified ROM file in GUI mode:

gbdotlive -r "" 

Set up a Cloud Gaming server

You can use Gameboy.Live as a "Cloud Gaming" server, where players use telnet to play Gameboy games in terminal without additional software installation required. (Except telnet itself xD)

A gamelist.json config file is required to specify game options. This is a typical example:

	"Title": "Tetris",
	"Path": ""
}, {
	"Title": "Dr. Mario",
	"Path": "Dr. Mario (JU) (V1.1).gb"
}, {
	"Title": "Legend of Zelda - Link's Awakening",
	"Path": "Legend of Zelda, The - Link's Awakening (U) (V1.2) [!].gb"

It is recommended to test every ROM before putting them in the config file.

Next, start a Gameboy.Live server with the config file from the previous step:

gbdotlive -s -c "gamelist.json"

You will see an output like this, which means your server has started successfully:

2019/04/30 21:27:56 Listen port: 1989 

Now, you can play games anywhere you want! The simulation and rendering process is done entirely on the server.

telnet <ip of your server>:<port>

"Cloud Gaming" is only supported in terminals which support standard ANSI and the UTF-8 charset. You can use WSL instead of CMD on Windows.


Gameboy.Live has a simple built-in debugger. To turn on debug mode, set the d flag to true:

gbdotlive -r "" -d=true

The emulator will firstly break at the ROM entry point 0x0100 in debug mode, which is the entry point of the game program. You can type the address of next breakpoint. The emulator will continue to run until the next breakpoint is reached. At each breakpoint, the emulator will print the register's contents like above and dump the main memory into memory.dump (ROM and RAM bank not included)

AF:01B0  BC:0013  DE:00D8  HL:014D  SP:FFFE   
PC:0100  LCDC:91  IF:E1    IE:00    IME:false 

Keyboard instruction

Keyboard Gameboy
Enter Start
Backspace Select

Features & TODOs

  • [x] CPU instruction emulation
  • [x] Timer and interrupt
  • [x] Support for ROM-only, MBC1, MBC2, MBC3 cartridge
  • [x] Sound emulation
  • [x] Graphics emulation
  • [x] Cloud gaming
  • [x] ROM debugger

There are still many TODOs:

  • [ ] Support Gameboy Color emulation
  • [ ] Support for MBC4, MBC5, HuC1 cartridge
  • [ ] Sound simulation is incomplete, still got differences compared to the Gameboy real machine
  • [ ] Sprite priority issue (see Wario Land II and Metroid II: Return of Samus)
  • [ ] Failed to pass Blargg's instruction timing test
  • [ ] Game saving & restore in cartridge level
  • [ ] Game saving & restore in emulator level
  • [ ] Multiplayer support in cloud gaming mode