Go Reference gamen Matrix

gamen is cross-platform GUI window creation and management library in Go. It natively supports Windows, Linux, Android and Web. on Linux both X11 (via xcb) and Wayland are supported.

gamen provides consistent api for creating and managing GUI windows across different platforms. gamen also lets you handle events generated by platform window via callbacks. gamen is fairly low level, it provides platform native window handles for graphics APIs like OpenGL and Vulkan to initialize from, gamen by itself doesn’t provide you a drawing primitive you have to use a library like go-webgpu or similar.

gamen has a callback based api for handling events i.e it doesn’t do queueing (except for web backend) by itself. Because most of the backends already do internal queueing of events, doing it again inside the library can introduce unnecessary latency. Also this keep api flexible, a separate library can introduce event queue on top of gamen for easier developer experience.


package main

import (


func init() {

func main() {
	d, err := display.NewDisplay()
	if err != nil {
	defer d.Destroy()

	w, err := display.NewWindow(d)
	if err != nil {
	defer w.Destroy()

	w.SetCloseRequestedCallback(func() { d.Destroy() })

	for {
		if !d.Poll() {

		// render()

check out more examples under examples/ dir

examples wgpu_poll and wgpu_wait shows how to use the event loop for a Game and a GUI respectively. Though an ideal client will switch between Poll and Wait. (GUI temporarily showing an animation)



windows (win32) backend does not use CGO, i.e does not require a C toolchain, only Go compiler is enough


resulting binaries shouldn’t require any dependency to be installed by the users. but developers will need some devel packages.


sudo dnf install wayland-devel libX11-devel libXcursor-devel libxkbcommon-x11-devel xcb-util-image-devel xcb-util-wm-devel


sudo apt install libwayland-dev libxkbcommon-x11-dev libx11-xcb-dev libxcb-randr0-dev libxcb-xinput-dev libxcb-icccm4-dev libxcursor-dev libxcb-image0-dev


android backend uses game-activity.

tsukuru should be used to help with dependency resolution and building the android app.

# make sure you have android sdk installed
# connect your device and setup adb connection / run android emulator

go install[email protected]

tsukuru run apk ./examples/hello


web backend uses syscall/js package.

tsukuru can be used to help with automatically building wasm and copying wasm_exec.js & wasm_exec.html from $GOROOT to a directory and spinning up a local file server for you.

go install[email protected]

tsukuru run wasm ./examples/hello


an incomplete list of features in no particular order that are supported or that we want to support but aren’t currently.

feature win32 xcb wayland android web
window initialization ✔️ ✔️ ✔️ ✔️ ✔️
handles for OpenGL init ✔️ ✔️ ✔️ ✔️ ✔️
handles for Vulkan WSI ✔️ ✔️ ✔️ ✔️ ✔️
show window with decorations ✔️ ✔️ #2 ✔️ N/A
window decorations toggle ✔️ ✔️ ✔️ N/A
window resizing events ✔️ ✔️ ✔️ ✔️ N/A
resize window programmatically ✔️ ✔️ ✔️ N/A N/A
window transparency
window maximization toggle ✔️ ✔️ ✔️ N/A N/A
window minimization ✔️ ✔️ ✔️ N/A N/A
window minimum size ✔️ ✔️ ✔️ N/A N/A
window maximum size ✔️ ✔️ ✔️ N/A N/A
fullscreen toggle ✔️ ✔️ ✔️ ✔️ ✔️
HiDPI support ✔️ ✔️ ✔️
popups N/A N/A
monitor list
video mode query
mouse events ✔️ ✔️ ✔️ N/A ✔️
cursor locking
cursor confining
cursor icon ✔️ ✔️ ✔️ N/A ✔️
cursor hittest N/A
touch events ✔️
keyboard events ✔️ ✔️ ✔️ ✔️ ✔️
drag window with cursor ✔️ ✔️ ✔️ N/A N/A
drag & drop N/A
raw device events
gamepad/joystick events
theme change events

(as you can see there are many ❌s so any help will be greatly appreciated)

Note: for macos/ios support see #1


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gamen‘s api is a mix of glfw and winit and some terminologies from Wayland.


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