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Cross platform rapid GUI framework for golang based on Dear ImGui and the great golang binding imgui-go.

Any contribution (features, widgets, tutorials, documents and etc…) is appreciated!

Supported Platforms

giu is built upon GLFW v3.3, so idealy giu could support all platforms that GLFW v3.3 supports.

  • Windows (only tested on Windows 10 x64)
  • MacOS (only tested on MacOS v10.15)
  • Linux (thanks remeh to test it)
  • Raspberry pi 3b (thanks sndvaps to test it)


Compare to other Dear ImGui golang bindings, giu has following features:

  • Small executable file size (<3mb after upx compression for the example/helloworld demo).
  • Live-update during the resizing of OS window (implemented on GLFW 3.3 and OpenGL 3.2).
  • Redraw only when user event occurred. Costs only 0.5% CPU usage with 60FPS.
  • Declarative UI (see examples for more detail).
  • DPI awareness (auto scale font and UI to adapte high DPI monitor).
  • Drop in usage, no need to implement render and platform.
  • OS clipboard support.

Screenshot Screenshot1 Screenshot2

Hello world

package main

import (

	g ""

func onClickMe() {
	fmt.Println("Hello world!")

func onImSoCute() {
	fmt.Println("Im sooooooo cute!!")

func loop() {
	g.SingleWindow("hello world").Layout(
		g.Label("Hello world from giu"),
			g.Button("Click Me").OnClick(onClickMe),
			g.Button("I'm so cute").OnClick(onImSoCute),

func main() {
	wnd := g.NewMasterWindow("Hello world", 400, 200, g.MasterWindowFlagsNotResizable, nil)

Here is result.



The backend of giu depends on OpenGL 3.3, make sure your environment supports it (so far as I known some Virual Machine like VirualBox doesn’t support it).


xcode-select --install
go get[email protected]


  1. Install mingw download here. Thanks @alchem1ster!
  2. Add the binaries folder of mingw to the path (usually is \mingw64\bin).
  3. go get[email protected]


Need help here cause I don’t have any linux experience.


Build MacOS version on MacOS.

go build -ldflags "-s -w" .

Build Windows version on Windows.

go build -ldflags "-s -w -H=windowsgui -extldflags=-static" .

Build Windows version on MacOS.

  1. Install mingw-64.
brew install mingw-w64
  1. Prepare and embed application icon to executable and build.
cat > YourExeName.rc << EOL
id ICON "./res/app_win.ico"
GLFW_ICON ICON "./res/app_win.ico"

x86_64-w64-mingw32-windres YourExeName.rc -O coff -o YourExeName.syso
GOOS=windows GOARCH=amd64 CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc CXX=x86_64-w64-mingw32-g++ HOST=x86_64-w64-mingw32 go build -ldflags "-s -w -H=windowsgui -extldflags=-static" -p 4 -v -o YourExeName.exe

rm YourExeName.syso
rm YourExeName.rc


Check Wiki


All kinds of pull request (document, demo, screenshots, code, etc…) are more then welcome!

Projects using giu


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PipeIt Demo


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NVTool Screenshots